The ultimate goal for the concept artist is to create an individual artistic design language that is unique to them. Nick?s demo takes the viewer through the process he uses to get as close to this goal as possible. The ephemeral nature of this subject is discussed within the framework of historical context. Inspiration sources and methods for cleansing the mind and body are shown, and a hands-on process is demonstrated. Over 140 pages of sketches lead to 6 pencil rendered images that define a novel look and form that can be applied to a wide variety of designed objects.
In this first DVD of a series on comic book illustration techniques,
David Finch takes you step-by-step through the processes he uses to
create the highly detailed pencils of a comic book page. This lecture
will lead you from the very basics of tube forms and page layouts to the
finishing techniques of rendering and texturing an image
Many of us drew dinosaurs when we were kids. Dinosaurs are beasts of paradox. They inhabited the world between monster and animal, imagination and science. For many, dinosaurs were the introduction to understanding the natural world. It is not surprising that many of the world’s leading paleontologists started out as artists themselves
The ability to draw and paint the human head is a fundamental skill that all artists should have. In this second DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head using value. He shows how to develop a painting in stages, and through this process discusses gesture, form, depth, perspective, proportion as well as light and shadow. In this lecture, Bob works from life and invents characters using a basic set of guidelines and strategies.
The ability to draw and paint the human head is a fundamental skill that all artists should have. In this first DVD in a series, Bob Kato demonstrates step-by-step how to draw the human head using basic drawing materials. He shows how to develop a drawing in stages, and through this process discusses gesture, form, depth, perspective, proportion as well as light and shadow. Bob also reveals how he invents characters using a basic set of guidelines.